Alpy Robbery is a zone-based holdup system for ESX and QBCore. Admins build robbery locations in-game through a dark NUI creator — no database required. Players start robberies with ox_lib TextUI, optional hacking minigames, police alerts, and configurable rewards.

Features
- Admin UI — create, edit, and delete robberies; coords from player position
- JSON persistence in
data/robberies.jsonwith optional auto-backup - Per-location cooldowns, min cops, required items, and cash / bank / black money rewards
- Linear progress or external minigames (datacrack, nc-memory, bl_ui)
- Police notifications, map blips, and dispatch presets (cd, ps, qs, rcore, aty)
- ESX and QBCore with ox_inventory, qs-inventory, or qb-inventory support
- Server-side validation, rate limits, and anti-exploit checks
- 10 locales included
InstallationDependencies, server.cfg, and first start.ConfigurationFramework, progress, defaults, and security.Admin creatorCommands, permissions, and robbery JSON schema.Police & dispatchAlerts, blips, and dispatch providers.
Requirements
- ESX (
es_extended) or QBCore (qb-core) - ox_lib — TextUI, notifications, and callbacks (required)
- One minigame resource if
Config.Progress.type = 'minigame'(datacrack, nc-memory, or bl_ui) - Optional dispatch resource when using dispatch alerts