Alpy Robbery is a holdup system built around zones you place in-game. Admins use an in-world creator (no SQL). Players start jobs with ox_lib TextUI, optional hacking minigames, police pings, and rewards you set per spot.

Features
- Admin UI to create, edit, and delete robberies; coords pulled from your current position
- Saves to
data/robberies.jsonwith optional auto-backup - Per-location cooldowns, min cops, required items, cash / bank / black money payouts
- Linear timer or external minigames (datacrack, nc-memory, bl_ui)
- Police alerts, map blips, dispatch presets (cd, ps, qs, rcore, aty)
- ESX and QBCore; ox_inventory, qs-inventory, or qb-inventory
- Server-side checks, rate limits, and anti-exploit validation
- 10 locales in the package
InstallationDependencies, server.cfg, and first start.ConfigurationFramework, progress, defaults, and security.Admin creatorCommands, permissions, and robbery JSON schema.Police & dispatchAlerts, blips, and dispatch providers.
Requirements
- ESX (
es_extended) or QBCore (qb-core) - ox_lib for TextUI, notifications, and callbacks
- One minigame resource if
Config.Progress.type = 'minigame'(datacrack, nc-memory, or bl_ui) - Dispatch resource of your choice when using dispatch alerts